Perhaps add a debuff effect in addition to stress? I silently rejoice every time he uses it, because it's essentially a pass. (These are not demands or anything of the sort, merely ideas of how this enemy could be made more fair)Īnother note: His "Show Collection" Attack is extremely weak. He has the potential to kill and entire party easily, and even if you do kill him, the reward isn't worth it. I personally believe that the Collector is too powerful. I have looked at the tactics for beating him, but they require skills that can't be brought on every mission. The problem is this: Every time I encounter the Collector, it either means the mission is over (I have to retreat and abandon) or my team is so badly hurt that I have to camp, throwing off my strategy. I've run into the Collector a total of 4 times and beaten him twice. I recently started playing this game and had very good fortune in the beginning.
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