Obviously, that $144.7m in revenue from China means it is the top grossing market. Outside of China, Diablo Immortal’s RpD is $9.01, with $155.6m from 17.3m installs. With downloads at 4.15m and revenue at $144.6m, its lifetime revenue per download (RpD) currently stands at $34.81. Players in China are spending big money on Diablo Immortal – over $144m since launch on July 25. Daily revenue peaked on July 30, when the game earned $4.13m in 24 hours. Since the China launch on July 25, Diablo Immortal has, on average, earned over $2.23m per day. That version of the game has earned $155.6m to date, while the NetEase-published China-only version has earned over $144.7m since it launched on July 25, pushing total revenue past $300m five months after its initial release. Combined, the ‘rest of world’ and China-only editions of the game have now earned over $300m since their respective launches on June 2 and July 25.ĭiablo Immortal was released in 60 countries on June 2. Five months after launch, Diablo Immortal has already earned Blizzard and NetEase over $300m.Īccording to Appmagic data sourced by, the dungeon crawler has been downloaded 21.4m times to date.
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